You'll Do Nothing and Like It
March 4, 2010
The PC is stunned and cannot take any action, until the event timer expires and he may resume autoattacking as normal.
I think it's bad game design to tell a player, "You can't play." That's common sense, I would hope, but I've seen a variety of effects of the stunned-state variety that render the character powerless to take action. World of Warcraft has a stunned condition like this, and last I played it, Lord of the Rings Online had it, too.
The goal of being able to stun a character is obvious. It's a good combat tactic that suggests the character is overwhelmed, surprised, crippled, or what have you to such a degree that, for a short time, he has a reduced capacity to perform. It can be combat-related (as it is in most cases) or it can be some other special effect, such as being gripped by fear or ravaged by some exotic toxin. The situations they're aiming to simulate -- those are cool. But the non-system of "just sit there" is just short of criminal.
That's the key: a reduced capacity to perform. Give the player a penalty to actions. Reduce his available options. Whatever you do, for the love of God, let the player continue to participate.
In most cases, the first time I encounter a stun that renders me completely unable to take any actions, I think hardware malfunction if it's a video game. Thereafter, when I understand that it's a game feature (in someone's mind, I suppose), it just becomes frustrating. In a tabletop game that dictates I can take no action, I check Facebook on my iPhone.
I'm willing to suspend active participation during, say, exposition, or during a dramatic moment when my character is bound and captured and powerlessness is part of the tone being set. But a one-and-a-half second "nothing works! LOL" situation while leetle stars doodle-do around my head? Blow it out your ear. Or worse, at the tabletop, when multiple real-time minutes might elapse between my actions and my only participation is to sit there checking iPhone Facebook? That's not game design, that's do anything except play the game design. What possible motivation could exist for telling me I can't play when I'm already playing?
engaging the player,
in play,
participation,
systems and rules in
Design,
MMOs,
RPGs 




