World of Darkness: Diadem
July 9, 2009 I’ve had this idea for a fictional World of Darkness city since shortly after we started redesign work on the WoD. One of my favorite aspects of the new World of Darkness is that it’s just weird. As such, it’s the perfect venue for a setting that doesn’t have to adhere as closely to a rigidly defined worldview as locations in the old World of Darkness did. In the old World of Darkness, everything was laid out — writers just had to decide which ubiquitous and reliable clan/tribe/etc. their characters-as-plot-hooks belonged to. The new World of Darkness, though, is wide open to possibilities of unique, undefined, unorthodox bizarrerie that gives even the supernatural denizens of the world with a shudder. Those proud creeps who prowl the night don’t have all the answers anymore. That’s a great square one from which to start a horror chronicle.
To that end, I’ve long wanted to put together a setting that turns up those strange occurrences to 11. Making the city of Diadem a fictional setting adds just a hint more alienness and menace to the environment, as people visiting (in the context of a game) don’t quite know what to expect.
I can't quite understand what's happening here, and that's good.A city in which no established supernatural “template type” holds sway (or even knows what’s really going on) is a great place to turn new groups of players’ characters loose — they can be movers and shakers among their kind or rank neophytes, and they’ll all be faced by challenges that exceed the default political struggles of the games as written. It’s also a strong candidate for crossover stories, as various factions used to being on top have to pool their resources to resolve the city’s oblique mysteries.
A diadem is a crown, of course, but it has its origins in the Greek word diadein, meaning "to bind." I like the double-entendre, suggesting that the city of Diadem is both a treasure and a trap
Influences
Literary influences include Neil Gaiman’s Neverwhere, William S. Burroughs’ Cities of the Red Night; Italo Calvino’s Invisible Cities; a little bit of China Miéville’s Bas-Lag and New Crobuzon from Perdido Street Station, etc; and of course some of H.P. Lovecraft’s Kadath, Sarnath, and mysterious R’yleh. Film influences include Dark City, Metropolis, City of Lost Children, the non-comedic aspects of Brazil and 12 Monkeys, a more kinetic Twin Peaks, and Tetsuo: Iron Man. I have a ton of musical influences, too, but I won’t bore you with them here.
Pieces of the Crown
Here are a few ideas I’ve been scribbling in a notebook that I think are particularly suitable for use in Diadem. Naturally, there’d be a lot more in an actual chronicle, but thinking critically about the setting suggests a few core ideas.
- A “prince” or other preeminent supernatural figure who isn’t a vampire, werewolf, mage, or anything like that. He’s a dream that’s taken on its own identity and he needs the troubled sleep of the people of Diadem for his nourishment.
- A group of otherwise normal people who have abnormally long lives. They’re mystically connected to the wellbeing of the city and serve it in a somewhat similar way to how ghouls serve vampires. It’s a little more abstract than that, since they serve an inanimate object or idea in the form of the city.
- The Clock of Souls, a family line that serves as a sort of fuse for a supernatural event. When the last member of the family line dies, that supernatural event occurs. Characters might kill the last descendent to hasten the event or they might put a spell on him or otherwise artificially extend his life to put off the supernatural event. (I haven’t yet defined the event.)
- The Mechanos Cult, a religious faction of deists who view God as a clockmaker or other artisan. They’ll be up to something that seems nefarious but is ultimate altruistic or at least pragmatic. I’m wanting to invoke some of the Masonic aspects of From Hell with this one. As well, the Greek scientist Heron had designed a slew of "miracles" that would convince people they had witnessed divine intervention — some degree of that church-as-theater idea would be appropriate here.
- A pack of intelligent dogs. Not werewolves, but actual dogs. This seems very sinister to me, with an unknown number of dogs potentially spying on people or actively planning to betray them somehow. They might not even be an organized faction, just a fluke that occurs here and there in the city. This may or may not be related to…
- The Child Catcher, a kidnapper at large in the city who’s been plying his trade for longer than any one such fiend should be alive and vital. I may tie the Child Catcher to the dogs (“These dogs are the abducted children!”) or this may have some application to Ethan’s treatment of Changeling.
- A variety of suggestions on the city’s history. I want to include possible origins for wherever people decide to place Diadem in their chronicles — it might be a haunted Roman fort like Aquincum or an American anomaly like Roanoke or a cultural relic like Savannah.
- Some portion of the city will be accessed by canals, like Venice. Something inherently spooky colors the idea of canals, and Venice is built literally atop the older city that existed there first. I touched on this a little in the first edition of Clanbook: Giovanni, but it's real-world macabre that's just too good to let lie fallow. Haunting history in the context of John Berendt’s City of Falling Angels and Midnight In the Garden of Good and Evil.



Reader Comments (13)
O.O
I whould buy it in a Heartbeat.
Sounds neat. Especailly with the introduction of the city-based New Weird fiction, you've also got things to draw on such as Ambergris (Shriek: An Afterword has some good material). I'll toss in a couple of thoughts:
1) I really like the idea that the person in charge isn't very concrete. I'd actually go a bit further and make the whole 'government' functional but opaque. Somebody's allocating territory, but there doesn't seem to be a prince per se, and if you actually watch the primogen in action, it's apparent they don't know anymore about whose actually allocating the territory. It just...happens.
2) I spent too much of my life in Pittsburgh, which is a city compounded of its own little secrets, and one of the weird things about living there was how you eventually absorbed the odd little secrtes into yourself. You couldn't get cab service unless you knew one of the secret cab company numbers, steet signs were a relatively new innovation and people give directions relative to demolished monuments (turn left where the church used to be was a running joke). That, played out at a more sinister level would be fun.
My god, this is a wonderful idea. I'd love to buy stories set here.
This is why I love nWoD too-- without "it's Vampire Elders all the way down" there's so much more to do. For Hunter, especially, such a city would be great--though I do wonder if Hunters would just leave, or call for backup, or have Valkyrie make it a ghost town.
How would you tie a fictional city like this into a cosmopolitan, technological setting like nWoD? Would it be set more medieval, with stories and whispers of its strangeness the only record, or would it be more modern and use some kludge as to why normal Mortals aren't so freaked out by it?
Interesting, with your "Venice is a city built on a dead city" idea-- a modern city built on top of Diadem, with bits of its Dreamlord's will seeping through might also be a good way to do this creepiness (through flashback, archeology, or 'catacomb exploration') without having to commit to the city itself.
I want this. Badly.
Might be interesting to make it into a kind of supernatural Casablanca -- a political safe zone from other nearby cities. Not because it's actually SAFE, mind you, but rather no one is able to hold the city long enough to sway the overall political scene one way or another.
Reading this, I hope you have at least looked at <I>The Manual of Detection. It hits a lot of resonant notes to this, especially on the matter of dreams.
-Rob D.
Sounds interesting - i guess that's what you dont want to hear, but you could have a look at The Edge too for inspiration... Plus this is a great occasion for you to dwelve in the very bonkers world of urbanism : a good start could be Michel Foucault's Of Other Spaces presenting the charming (which i used for my Mage : Ascension chronicles) of Heterotopias.
"I have a ton of musical influences, too, but I won’t bore you with them here"
C'mon, share the loot. Always good to know not only what were you thinking, but also listening.
WoW! It looks really really amazing. Maybe in could contain some elements of one of my faviourite film the "Dark City" as well.
Reminds me of Peter David's Fallen Angel comics. I'd recommend taking a look at them, as it seems to have the same sort of vibe as what you're going for here. A city both strange and dark.
"Something inherently spooky colors the idea of canals, and Venice is built literally atop the older city that existed there first."
?? Where does this idea come from? Details about the origins of Venice are not fully known, as with most ancient cities, but it is very well known that there was nothing here before the 'foundation' of the city. I say 'here' because I live in Venice, and I can assure you that there is not an 'older city' underneath a 'newer' one, for a very simple reason: there is no 'under' here to be dug today, or built upon in the past.
Nice ideas for Diadem, though!
I do believe the author meant 'new' as in 2009, not as in 'ancient venice.'
I believe he is referring to the idea of new school Venice mingling through and around old school Venice.
Diadem, then, would have the grim, towering Gotham-esque architecture of Dark City, but dotted throughout would be old, slanted, abandoned seats of the city's unkown history.