The Bookshelf
  • If on a winter's night a traveler
    If on a winter's night a traveler
    by Italo Calvino
  • The Lies of Locke Lamora
    The Lies of Locke Lamora
    by Scott Lynch
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What Dumb Thing Am I Thinking Right Now?

The Bookshelf
  • The Art of Game Design: A book of lenses
    The Art of Game Design: A book of lenses
    by Jesse Schell
  • If on a winter's night a traveler
    If on a winter's night a traveler
    by Italo Calvino
  • Boneshaker (Sci Fi Essential Books)
    Boneshaker (Sci Fi Essential Books)
    by Cherie Priest

Entries in religion (2)

Tuesday
26Jan2010

Shotgun Blog: Five Things

You don't pray to a saint, you pray with a saint. You're asking the saint to pray for you. Praying to a saint would make that saint an icon, which isn't what saints are. Saints, having led particularly holy lives, are especially effective in their prayers and have certain specialties, which is why you choose a specific one of them to ask their aid and attention.

A tiny werewolf, which dwelled duplicitously inside the hide of a possum.I saw a dead possum in the road on the way to work. Something about the way its shapeless carcass lay in the road suggested that something else was previously inside it, and had shed its possum costume and gone about its buisness. A very small lycanthrope, perhaps.

Sid Meier said that a good game is a series of interesting choices. When you make certain choices in most games, however, you preclude yourself from making other choices. Is part of a good game, then, deciding which choices you don't want to make, and using that information to inform the choices you do make, in a sort of prognosticative play? And is it possible to play by not playing, say, by choosing to "avoid all games of chance" or "stay out of the Molasses Swamp" by never entering Candyland?

My tepid romance with Dragon Age: Origins seems to be at its end. My interest fell off rapidly when I entered the Brown Kingdom of the Dwarves, whose undermountain kingdom (eight buildings you can enter) had ground to a halt, and only I could save it. Oh, how would these sixty dwarves, none of whom seem to have jobs, survive without my timely diplomacy? To tell the truth, I don't care.

I would love to read A Dance with Dragons.

Monday
26Jan2009

By God!

One of the things that frequently frustrates me about fantasy games (and literature, by extension) is the presence of gods. I mean, the real, incontrovertible, presence of gods. The undeniable possibility that a god might sit next to you at a tavern or smite you about the head with his holy cudgel and restore your lost levels.

Culturally, it makes sense. Just as Norse folk knew Odin hung from his tree and Babylonians knew Marduk was the son of Ea and Damkina, and Christians know Christ died for their sins. That doesn't account for the difference between proof and faith, though, which is a central characteristic of religion.

The problem when gods become demonstrably true is that the mystery of their presence evaporates. There's no room for heresy, since you can just commune with the god in question and ask what her holy writ really means. There's no room for a figure like Thomas Aquinas, Jan Hus, or John Calvin. Vaudois and Cathars wouldn't exist if they were wrong, and they'd be the institution if they were in the right. The divinely inspired are demonstrably either true or charlatans. The mystique of Percival, Launcelot, and Galahad vanishes. You can ask the god in question whether Joan of Arc is His vessel, or if she's just a brilliant loon. The ambiguity -- the frisson of a brush with something potentially unknowably greater than man -- evaporates.

And the presence of multiple gods eliminates the innate conflict of the question of the One True Way. Sure, in the real world, religious intolerance is the source of untold grief, but in the context of fantastical fiction, it's a gold mine. Except when it's not, when the provable presence of gods inclines the setting to a cosmopolitan acceptance of other faiths, even the ones that involve the kidnapping of innocents and the cutting open of them and stuffing them with live snakes to sate the thirsts of some deranged Typhon-analogue. Which is itself hand-waved away by pseudo-legal decrees of "worship of evil gods is against the law in this village." Who keeps track of that? What in-world figure consults the metaphysical Deities & Demigods to make the necessary legal proscriptions?